Where I'm At: Pathfinder Updates and Future Developments

Heyo folks,

I’ve got good news, and I’ve got bad news.


Bad news first:
I mentioned a few months ago that I wanted to start on my own tabletop game, rather than relying solely on doing third-party for other systems. Unfortunately, those plans are put on hiatus, for two reasons:

  1. The most immediate reason is that I straight up don't have the funds for it anymore. Without boring you all with details, some taxation issues on my house have caused my monthly mortgage bill to jump by almost $1000 😬. Unsurprisingly, that means most of my free money is gone, and with the threat of student loan payments possibly restarting soon, I definitely don't need to be throwing thousands of bucks into a new product.

  2. You ever heard the saying of "never monetize your hobbies"? I'm feeling that pretty strongly about now. I've said before that I write because I enjoy it, and once I put timetables and deadlines and massive amounts of funding into something it's not really a hobby anymore, is it? It's been starting to feel like a second job and not an enjoyable distraction from the day-to-day anymore. 🫤

Despite the above that doesn't mean I want to quit RPG writing forever. As I said I do still enjoy it, but between financial woes and the constant feeling of "falling behind", I don't see a project as big as an entire new game being completed any time soon. So "hiatus" is probably a good word for it, but I don't know if it'll just be until my finances are sorted out or for years. It's tough to say. I'm wanting to keep this to "free time" and not "every night I have available" to recover from the burnout. I still intend on publishing my own game…sometime. But I’m going back to treating this as a hobby and not as a side hustle, you know what I mean?

I hope this isn't too much of a let-down for you all. Hopefully I'll be back in the far-flung future with some exciting stuff to show, but for now I have to put my priorities elsewhere.


As for the good news!

Paths of Magic has been out for almost two years! And for the 2nd anniversary, I wanted to make sure the book can be the best that it can ever be. So with that in mind, I’m pushing to do one final, MASSIVE update to Paths of Magic! This is a huge balance pass, and while it’s still the “same” book (you’re not gonna find like, new spells in this update) several of the classes are shaping up for big balance updates and quality-of-life changes.

Some of the biggest changes are:

  • The elementer can now use any combination of affinity powers and still get the full “synergy” benefit, without having to focus entirely on a single element. You now also pick which powers you want to activate, rather than having to use them in ascending order. So if you want to go into aegis and just use a moderate-tier power for a fly speed, you can! This should make the class a LOT more flexible in what kinds of aegis powers you can use and give aegis a bit more longevity.

  • The invoker’s secondary spirit (the one you use with dual invocation) can now be of any dominion or oath. Your primary spirit still has to match, though. It was already possible to combine any two spirits before with clever selection of your oath/dominion, but this should make those weird combos more accessible. On top of that, there’s now a clause allowing you to use feats granted by invoking to qualify for other feats! This is gonna open up a LOT of possibilities for builds, and a few spirit abilities that were feat-adjacent have been changed to grant feats, instead, so as to take advantage of this change.

  • Nightblades now get a baseline bonus for attacking foes that are flat-footed and flanked, and even get a bonus to casting spells against such foes! Being hidden was previously useful but it didn’t do anything for the nightblade that it didn’t do for everyone else in Pathfinder. This gives a clear, mechanical benefit to the nightblade’s entire conceit of “stealthy spellsword”, whether you focus on the class’s magical or martial talents.

  • Warden’s core math has been adjusted, with their maximum verdant bonus being +4 instead of +6. BUT, they now are significantly better at healing with remedy, many secrets and wards are adjusted/improved, and they have a few new secrets available to improve various aspects of the class (like bonuses to CMB/CMD, immunity to paralysis and polymorph, or the ability to swap out your facets once per day).

  • Vanguard is practically an “unchained” version, since it was just…way too good at too much. It now has a resource mechanic called sparks that tie together imbue and resonances, and resonance duration is now more similar to bardic performance. However, they can also heal their companions WAY more than previously (like…four times as often, if they use their sparks for it) and can also make Small companions, too!

Click here to download a copy of the updated classes for the last Paths of Magic update!

There’s plenty of other smaller changes like some retooled cabalist insights, added spells to all of the class’s spell lists, and reconfigured archetypes, too.

If you have suggestions to add into the quote-unquote “FINAL” update to Paths of Magic, be sure to join the Discord channel to make yourself heard! There will be links to previews for the updated classes there for you to browse and give your feedback.

This update will be coming within just a few weeks, so the open time for suggestions and feedback is pretty short. Now’s the time for you to make your ideas known!


Thank you all for being fans all this time! It really does mean the world to me.

~Chris

Paths of Magic now available on the Library of Metzofitz!

Ever wanted to check out Paths of Magic - before - you bought it? Now you can! The classes, feats, spells, and magic items of Paths of Magic are now on the Library of Metzofitz!

For those of you that aren't familiar with it, the Library of Metzofitz is a collection of 3PP material (namely sub-systems) from some of the biggest names in Pathfinder material, like Dreamscarred Press, Drop Dead Studios, and more.

While there’s content from the book all over the website, you can start by checking out our eight new classes from the book right here!

An Overdue Update: The OGL Problem, itch.io, Future Products, and more

Hey there, folks. Been a long time, hasn’t it?

This is a long-overdue update, for sure. I’ve never been much for social media and straight up can’t be bothered with “marketing” so I end up with long radio silences like this. Not exactly good for Ascension Games, but at the end of the day I do this for fun. I don’t particularly care about like…market growth and brand recognition. I just want to make cool shit and hope someone else has fun with it.

But when I do make shit, I want it to be my shit, and it should stay that way, yeah?

The Open Game License Issue

I’m sure you've all heard about the new Open Game License debacle by now. I’ve been following it pretty closely, as you might guess; ALL of the Pathfinder stuff I’ve made is under the OGL. To be clear, I’m not some big publisher…I’m barely a blip on the RPG radar. Like I said before, I do this because I enjoy it; it’s a hobby. This will not affect my livelihood and isn’t affecting the future plans I have in store for Ascension Games (more on that below!). But I still think I should chime in a moment…

I will, uh, refrain from any choice language and try to keep up some veneer of professionalism here. So to put it politely, the new Open Game License is completely unacceptable and is a threat to the RPG space as a whole. It is short-sighted and profit-driven with no regards to the fallout it will have to content creators, from the big dogs at Paizo to the small hobbyists like me and you. I refuse to support Wizards of the Coast in their endeavor, and hopefully the backlash is enough for them to realize they’re going down the wrong path, but having seen how Magic: The Gathering has been going, I somehow doubt it. Don’t expect any temporary “we’ve heard you and we’re changing” messaging to be sincere.

Anywho…with that out of the way, I’m sure the like, dozen or so of you that read this blog might care about what’s going on next for Ascension Games.


A New Storefront

First off, I decided to upload all of our stuff to itch.io! If for some reason you, like, really wanted to hold out for that particular storefront, there ya go.


The Future for Ascension Games

Second, you might be wondering what I’m currently up to for new products.

To start, I don’t think I’ll be doing anything for Pathfinder 2nd Edition. I had started to, mind you. I have some half-finished class ports from Paths of Magic like the saboteur, elementer, and nightblade. But…to be honest I haven’t really been feeling PF2e as a system. I certainly can appreciate some things about it, but writing for it…it feels too restrictive. So I’ll be putting Paths of Magic 2e on the back-burner; if I find someone that I can trust to port it (and have enough to pay them to do it…) then I’ll revisit the idea, but for now it’s best to consider it on hiatus at best, and cancelled at worst.

So instead, I’ve been working on my OWN game. While I don’t want to go into too much detail because it’s still in the early stages, I can tell you that it’s a dark urban fantasy setting inspired by series such as Persona, Jujutsu Kaisen, and Chainsaw Man.

The goal is to have something to show (and hopefully a demo for you all to get your hands on) before 2023 is out. It’s a long way to go, but I’m working on it! Believe me, making a game from scratch is a much bigger task than making an add-on for an existing game. This has been a long-time coming and, coincidentally, is a good way for me to avoid dealing with any OGL foolishness in the future.


I know that’s not a lot to go on, but please do keep in mind despite the “brand”, Ascension Games is just me. I hire out artists, sure, but I do ALL of the writing. I wish I had the throughput of someone like Paizo or, like, Brandon Sanderson (the mad-lad) but this is done in my free-time, not as a career. This stuff takes a long time in that situation. I think the game I’m working on is cool as fuck and I think you all will feel the same way…once you can see it, anyway!

I hope you all can be patient with me as I get this new title rolling. It may be another chunk of radio silence until I have more to show (maybe by late spring/early summer). So until then!

Chris Moore
Ascension Games, LLC