Hey there, folks. Been a long time, hasn’t it?
This is a long-overdue update, for sure. I’ve never been much for social media and straight up can’t be bothered with “marketing” so I end up with long radio silences like this. Not exactly good for Ascension Games, but at the end of the day I do this for fun. I don’t particularly care about like…market growth and brand recognition. I just want to make cool shit and hope someone else has fun with it.
But when I do make shit, I want it to be my shit, and it should stay that way, yeah?
The Open Game License Issue
I’m sure you've all heard about the new Open Game License debacle by now. I’ve been following it pretty closely, as you might guess; ALL of the Pathfinder stuff I’ve made is under the OGL. To be clear, I’m not some big publisher…I’m barely a blip on the RPG radar. Like I said before, I do this because I enjoy it; it’s a hobby. This will not affect my livelihood and isn’t affecting the future plans I have in store for Ascension Games (more on that below!). But I still think I should chime in a moment…
I will, uh, refrain from any choice language and try to keep up some veneer of professionalism here. So to put it politely, the new Open Game License is completely unacceptable and is a threat to the RPG space as a whole. It is short-sighted and profit-driven with no regards to the fallout it will have to content creators, from the big dogs at Paizo to the small hobbyists like me and you. I refuse to support Wizards of the Coast in their endeavor, and hopefully the backlash is enough for them to realize they’re going down the wrong path, but having seen how Magic: The Gathering has been going, I somehow doubt it. Don’t expect any temporary “we’ve heard you and we’re changing” messaging to be sincere.
Anywho…with that out of the way, I’m sure the like, dozen or so of you that read this blog might care about what’s going on next for Ascension Games.