The Path of the Wilds playtest has been updated to Version 1.1. This features a sizable number of changes to the “elementer” (previously elementalist) and invoker, and some minor updates for Warden.
The tl;dr of the changes is:
Elementalist has been renamed to Elementer
Elementer no longer loses all of its energy when it leaves aegis, but now can't re-enter for a full turn as a trade-off.
Elementer gets spell twists earlier and gets more of them. Some of their other abilities were shuffled around to make sure there aren’t any dead levels.
Lesser affinity powers have been rebalanced so that Air isn’t the de-facto best choice
The Blast spell twist is a bit less of a trap option, getting a 50% power increase and a range increase
Invoker now has a d10 hit dice and full BAB progression
The spirit companion can now use its own set of magic items, and has higher HP and damage than before
The Vile Spores spirit sucks a bit less than before
Warden can now heal itself with Remedy as a swift action
You can download the updated playtest (and the update document) from all of its normal locations, including:
Google Drive (along with the update document)
Let me know what you think of the changes!